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Old Feb 02, 2010, 06:43 PM // 18:43   #21
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Originally Posted by Morphy View Post
In my opinion, the best way to go would to buff party wide defenses that are used on midline characters such as the Elementalist so Monks need to redbar less and can focus on prots.
You mean rebuff imbagon builds...


Not a good idea.
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Old Feb 02, 2010, 07:06 PM // 19:06   #22
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Wouldn't mind seeing some of the current skills not getting used much in various situations changed to make them more attractive. For instance, I never bother with Words of Comfort cause I can heal well enough even if the target has conditions, and I remove the conditions if I need to. But a skill like the Ritualist has in Resilient Weapon gives armor and health regen based on the number of hexes/condition the person suffers from. So Wrods of Comfort could become an enchantment spell similar to Vigorous Spirit (low energy, fast cast, low recharge) that instead of giving a stronger heal gives some armor and/or health regen based on the conditions the target has.

I am NOT suggesting give Monks a duplicate of Resilient Weapon. I am merely suggesting the idea behind Resilient Weapon could be mimicked by some of the healing skills to provide some more utility. The armor boost could be a Protection style skill though, but the health regen I can easily see in Healing.

Single target direct heals consist of:

Orison of Healing
Dwayna's Kiss
Healing Touch
Healing Whisper
Heal Other/Jamei's Gaze
Words of Confort
Signet of Rejuvenation
Infuse Health
Gift of Health
Ethereal Light
Glimmer of Light
Word of Healing
Healing Light

And that doesn't include enchantments like Patient Spirit. Sure, there is some variation in them, but not much outside of energy cost and recharge times. I would NOT want to see Healing become an alternative to Protection, but I do see some room for more utility.
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Old Feb 03, 2010, 11:51 AM // 11:51   #23
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I'm not sure if everyone understood my point, my point is that all the other Elite healing elites should be brought on par with WoH, so monks can choose whatever they want mediocre heal + minor party healing (Healing Burst, which needs a small buff), powerfull heal(WoH), or conserve energy with a mediocre heal(Healing Light), all of the elites mentioned besides WoH need to get a buff, or we will see WoH monks untill GW2.

Last edited by Nerf Me Haha; Feb 03, 2010 at 11:55 AM // 11:55..
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Old Feb 03, 2010, 12:24 PM // 12:24   #24
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Quote:
Originally Posted by Nerf Me Haha View Post
I'm not sure if everyone understood my point, my point is that all the other Elite healing elites should be brought on par with WoH, so monks can choose whatever they want mediocre heal + minor party healing (Healing Burst, which needs a small buff), powerfull heal(WoH), or conserve energy with a mediocre heal(Healing Light), all of the elites mentioned besides WoH need to get a buff, or we will see WoH monks untill GW2.
Since WoH is too good, you want to buff everything up to its level?

Sounds like some good skill balancing there.
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Old Feb 03, 2010, 04:54 PM // 16:54   #25
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Originally Posted by Winterclaw View Post
You mean rebuff imbagon builds...


Not a good idea.
Wrong. Rebuff Ward Against Melee and similar skills.
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Old Feb 03, 2010, 05:12 PM // 17:12   #26
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Originally Posted by Coast View Post
Nah, monks never should have gotten this amount of healing power.
It only dumbs down play and drags matches way too long.
Step 1. Press B
Step 2. Guild [x] vs. [YMCA]

that is all


edit: ps.(YMCA would be your guild)

Last edited by bursta91; Feb 03, 2010 at 05:22 PM // 17:22..
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Old Feb 07, 2010, 08:03 PM // 20:03   #27
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Ye, obviously smiters equal word of healing and patient spirit that is used in every guild there is.pz out
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Old Feb 07, 2010, 08:52 PM // 20:52   #28
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Originally Posted by Reverend Dr View Post
Actually this is really a problem for the entire healing line.
People have been saying this for years. I didn't actually realize until relatively recently that this is wrong. The healing line is fine. It is one of the few lines that forces attribute splits, something which should be much more common. There should be a tension between efficiency and versatility on individual bars. If you put insane utility in everything, there isn't.
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Old Feb 07, 2010, 10:56 PM // 22:56   #29
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This is stupid. It would just encourage even MORE defensefags to run wild in gvg
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Old Feb 08, 2010, 12:09 AM // 00:09   #30
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Originally Posted by Corporeal Ghost View Post
The healing line is fine.
Yeah man, patient, word, party, rejuv, cure hex, infuse, wait what was the rest of the line? I only pay attention to the handful that are the best; the rest are insignificant.

Or was that the point that I was making?



The other side of the issue is that monking is all about mitigating damage. You want to mitigate the most, whether that be using prot or pushing red bars. Since prot has to come before damage (whether you say this requires more 'skill' or not, it requires more active attention rather than just passive reaction of redbarring), it should be more effective than just healing. The issue right now is that redbarring is so strong that one monk can just about spec fully into redbarring as opposed to the old days when both monks had to go heavy prot with just enough red bar on the side to keep people up. This is kind of the heart of the issue.
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Old Feb 18, 2010, 01:47 AM // 01:47   #31
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Originally Posted by Reverend Dr View Post
Yeah man, patient, word, party, rejuv, cure hex, infuse, wait what was the rest of the line? I only pay attention to the handful that are the best; the rest are insignificant.
Sorry, I phrased that poorly. The healing line is fine conceptually. It does not need to do anything other than push bars. There is nothing wrong with forcing a monk into a weird attribute split if he wants to have a skillbar that functions as more than a redbarbot. The individual skills in the healing prayers line could use some attention, as some of them are obviously above the offensive power curve and some of them are unplayable tripe.
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Old Feb 18, 2010, 11:59 AM // 11:59   #32
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I've been watching the top level gvg matches and they're apallingly defensive lately... It's just not fun watching pretty much all matches go to time. I think what needs to change is lowering WoH's UNconditional healing and buffing it's conditional. E.g. if it's 80/100 now, make it 65/120. Healing shouldn't be buffed, it should be nerfed.
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Old Feb 19, 2010, 08:43 AM // 08:43   #33
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Originally Posted by Nerf Me Haha View Post
I'm not sure if everyone understood my point, my point is that all the other Elite healing elites should be brought on par with WoH, so monks can choose whatever they want mediocre heal + minor party healing (Healing Burst, which needs a small buff), powerfull heal(WoH), or conserve energy with a mediocre heal(Healing Light), all of the elites mentioned besides WoH need to get a buff, or we will see WoH monks untill GW2.
The reason this is because WoH is core and the others aren't as you don't get all same protection spells in every chapter no.1 being restore conditions.
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Old Feb 19, 2010, 09:14 AM // 09:14   #34
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remove the option 2 selftarget with woh maybe?
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Old Feb 19, 2010, 06:41 PM // 18:41   #35
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I like it self targeting as my second account doesn't have EoTN.I would make it so that Ethereal Light is not easy to interrupt.
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Old Feb 19, 2010, 08:39 PM // 20:39   #36
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I'd prefer if WoH was brought down to the other elite's levels rather than vice versa; I'm tired of how obnoxious the power creep is now.
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